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Cloud Management Blog

Cloud Management Best Practices

Cloud Management Best Practices

Cloud management best practices primarily concern the ability to save money and streamline operations across any cloud, any server, and any container. In this section, you'll find in-depth articles on a variety of cloud management topics, including the orchestration, automation, and governance of applications using public, private, and hybrid cloud acrchitectures as well as how to cloud-enable your vSphere and bare-metal servers.

Cloud Server Monitoring and Automation, with Help from a Chimp

September 25, 2013,
Posted By: Christopher Deutsch
How does the RightScale Operations team manage more than 700 servers in the cloud running on five continents? By using RightScale Cloud Management ourselves, and taking advantage of its powerful monitoring and automation tools.

20 Ways to Fine-Tune Your Cloud Environment

August 14, 2013,
Posted By: Brian Adler
A regular tune-up can help any enterprise improve its cloud operations and potentially save money. Here are 20 simple tips that can help you save money, improve server utilization, improve cloud security and availability, and otherwise optimize your cloud infrastructure.

Four Top ServerTemplate Best Practices

June 12, 2013,
Posted By: Lee Schlesinger
RightScale engineers Tim Miller and Cary Penniman took the podium at the RightScale Compute conference recently to talk about best practices that organizations can employ as they work with RightScale ServerTemplates™ to build consistent, production-quality cloud configurations.

Tips on Using the Cloud for Mobile, Social, and Games

June 06, 2013,
Posted By: Lee Schlesinger
"IaaS is the most appropriate infrastructure solution for social games, web-based games, mobile applications — any applications or products that can have a short lifespan — because you don't need to worry about the upfront infrastructure costs of hosting applications or back-end infrastructure. You're able to use what's appropriate for you at the time, iterate quickly, and if your game isn't a success, you can easily scrap what's been done."